
There isn’t a great deal of difference between the two the former is a bit stronger, the latter a little quicker. The opening levels are a pleasure Donkey Kong and Diddy Kong act as a double-team who the player can switch between via a tap of the A button. It’s the first Donkey Kong not to be overseen by Shigeru Miyamoto (though he did work with Rare on the project), and whilst it makes for a fairly convincing mimic of Super Mario World early on, frustrating level-design and unforgiving gameplay mean Donkey Kong Country struggles to conjure the same satisfying gameplay experience. But scratch the surface, and you’ll find what was, in hindsight, a bit of a disappointment a case of what might have been.

Both audio and visuals are outstanding, the gameplay sticks close to Nintendo’s celebrated platforming blueprint, and there’s a wealth of levels that ensure it won’t be finished overnight. With development duties being handed to Rare and the prospect of state-of-the-art visuals, the SNES looked on course for another golden platformer.Īnd at face-value, all seemed well.

With Mario having emerged as Nintendo’s go-to star for platforming (and for that matter, most other genres), Donkey Kong was relegated to the side-lines for more than a decade, before the gorilla was at last given another shot at the big-time in 1994.
