

9.5 Emit packed prims and randomly activate.9.3 RBD extract correct transform attributes.9.2 RBD lo-res packed geo, apply sim to hi-res packed geo.8.11 Pyro stick to surface with project non divergent sop.8.10 More advecting smoke with particles (aka pyro blendshapes).8.9 Advect smoke with particles via vdb.8.3.5 Export colour from pyro sim, display.8.3.4 Affect volume colour with pyro sim.8.3.3 Import volume colour into a pyro sim.8.3.2 Display volume colour in viewport.8.1.1 Whats needed for a pyro sim with collisions.7.9 Grains and volume sdf collision shapes.7.6 Grain attached to things, then explode.

6.1 Worms with Wire solver and multi solver.5.14 Pop orient particles by volume with gas stretch.3.4 Wiring nodes together is unintuitive.3.3 Dop property panes aren't intuitive.3.2 The help is great/the help is terrible, finding mystery attributes.3.1 Why do Dop networks look different to Sops?.
